Racc.at Games
Aggregating all the little projects I'm prouder of.
My itch.io page has all my Game Jam projects in their original states.
I publish the source code for all of these projects and some others on GitHub, so check it out if you're interested. :)
COSMOSTRIDE
This project was made for Ludum Dare 54, with the theme of Limited Space.
It's a wave based on-rails shooter where, between levels, you can install modules into your limited upgrade slots.
This version features a leaderboard and a few quality of life features over the original jam version that's present on my itch.io page.
This game was made with Godot 4, and the source code is available on my GitHub
Bunpacking
This was a game I've made together with Chai for Ludum Dare 53, with the theme of Delivery.
You play as a little postbunny and are tasked with delivering the packages to their respective addresses. Every few deliveries an additional Nabber will spawn. Nabbers will charge straight for your direction and upon contact, you'll drop all your packages! They'll then steal them and take them to little holes in the ground, you must stop them before they can successfully stash them away.
Chai did all the programming and level design, while I did the artwork (Sprites, Textures and 3D Modelling) and game design. It was a surprisingly smooth process, though we had to scrap some things (such as an additional enemy type.)
This game was made with Unity, and the source code is available on Chai's GitHub.
Sluggish Grind
This was my entry for Ludum Dare 45, with the theme of Start With Nothing.
It was my very first completed game jam entry, and I'm still pretty proud of it. This version features some improvements over the original Jam version, which is available on my itch.io page. Namely, this version has music (which I've made myself,) and proper hit indicators, as well an adjusted level layout and online leaderboard.
This game was made with Godot 3, and the source code is available on my GitHub.
Minesweeper
This is a project from my earliest dabblings with JavaScript. I decided to implement my own version of Minesweeper. I originally did so in a few hours over a couple of days, but ended up revisiting it at later points to add improvements and fix issues.
It is nothing special, just Minesweeper, but the source code is on my GitHub, so you can check it out if you'd like.